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Thread Statistics | Show CCP posts - 12 post(s) |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.12 22:52:00 -
[1] - Quote
Marlona Sky wrote:Remove all EW drones.
For now, until a nice EW re-balance happens. Every ship that has a drone bay with the exception of ships with drone bonuses has become a diet Blackbird. ECM would be far more tolerable of a game mechanic if it was left to proper ECM ships, not anything with a drone bay.
ECM drones maybe but others are under utilised, td, sw, neut, sd drones etc, they def could use some TLC.
Also allow players to store more than 100 personal fittings. |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.13 03:52:00 -
[2] - Quote
Herbinator d'Arcadie wrote:Suggestion: POS not consuming fuel for 30 days should go "dormant" and claimable with no penalty or easily destructible (again, no penalty).
Keywords: POS, junk
I'd say eitehr 3-6 months not 1, sometimes big things happen IRL and you cant get round to eve etc, past that mark well.... :) |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.13 03:54:00 -
[3] - Quote
Atomic Option wrote:Better options for filtering contacts:
- Add label(s) when a contact is created so you don't have to search through your contacts to find it.
- Ability to look at all contacts excluding particular label(s).
- Ability to assign overview backgrounds / colors based on contact labels.
edit: lucky #1300
Also allow the owner of said contract to be able to view contents of the contract and also see that info on finished/failed contracts to make things easier to track.
add 1 low slot to frieghters so frieghter pilots can at least add a DCU either that or incorperate the 60% hull resists into the ship directly. |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.13 14:16:00 -
[4] - Quote
APEnglish wrote:Suggestion: Allow the copy-contract feature to automatically split stacked items into the expected quantities. Keywords: industry note: Example, you want to make 50 alliance available contracts for Rokhs + fittings. After making the first contract, the copy contract feature will look for exact stack size matches (ex. it looks for a stack of T2 railguns with exactly 8 units), and it fails to copy if it doesn't find the exact item in the exact stack size. So you first need to take your inventory of 400 T2 guns, and re-stack it into 50 stacks of 8 units, and then apply the copy contract feature to make your 50 contracts. Since there is no shortcut to re-stack inventory into set sizes, it will take you hours to rearrange your inventory into stacks of 8-unit size to meet the needs of the copy contract feature. If you also include in the contract other fittings like ammo, rigs, boosters, etc... you'll end up overruning your hangar's limit on the number of stacks it can allow. Increasing the number of contracts allowed would also be handy - current limits are too small.
actualy you could have it pull the fits as needed just the same as though you had clicked fit on the fitting window, it doesn't need you to split everything, if it cant do a full fit copying the contract it shows a error box up top of screen saying "fittings missing, please check and try again" kind of thing |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.16 17:23:00 -
[5] - Quote
Remove T2 deep core modulated strip miners and just allow standard T2 strip miners to use mercox crystals, atm the only reason to use deep core strips is just to mine mercox on other ores they just are simply sub par, removing the deep core modulated saves players having to go back to station to fit T2 deep core strips just to be able to use the T1/T2 mercox crystals to be able to actualy mine it. removal just makes things simpler and easier on people mining in null/sov |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.17 01:25:00 -
[6] - Quote
when someone warps into a plex regardless of exploration combat plex or a FW plex after someone else has already gone in, have them auto suspect, though on the exploration plexs make it if they warp into the second room not the first, this means people exploring or running FW complexes are not at a disadvantage, in fact they have the advantage as to whether to engage or not, this also means people doing FW plexes are not getting GCC if a neutral warps in for example and taking a sec loss as a result of defending themselves or the fw plex their running. which also gives other opotunities for "baiting" etc |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.17 12:56:00 -
[7] - Quote
here's times when you REALLY want another slot somewhere, so the idea behind this is at a station service you have the option to gain and assign an additional slot anywhere on your ship, however.... The trade off is you HAVE to sacrifice 2 slots somewhere else to do so, ideas to keep this reasonable balanced, ie you have to make a sacrifice to make a gain.
Secondly: T3's one idea I've had for fozzi's rebalance is the subs gives you a total number of slots, however you assign where you want them (to a max of 6 in highs, 8 in mids/lows) this allows players to CHOOSE where they want the slots not have slot positions determined by the subs, Idea is to make T3's more flexable in gerneral terms and allow players to have a choice how their T3's are loaded out. The other idea is add extra subs allowing tank types not usualy associated with that pertic race, IE tengus being able to be armour tanked and getting bonuses off the subs, legions/proteus being able to shield tank effectively etc, but the alternative tank type should NOT be quite as good as the others, ie tengu armour tank subs slightly worse either on EHP slightly than say a armour fit proteus or legion, or slightly worse resists on armour etc. however extra slots on a T3 does NOT translate into extra weapon slots, as always the max weapon slots avail in the highs should be 6 dependant on subs fitted.
Lastly and not least:
PIRATE FACTION T3'S :)
Can not see the pirate factions allowing themselves to get behind technology wise to the empires, plus given the ready availability of standard T3's currently not like they can not get hold of to mod etc :) obliously just like pirate faction ships in general should require the dual skills with normal T3's same as the pirate ships require gall/min cald/amarr etc, IE gall/min stratigic cruiser, amarr/cald strategic cruiser. The invention and manufacture of these would require pirate faction data cores, along with the normal invention phase associated with T3 production. Personaly I'd say put these in high,low and nullsec radar sites and DO NOT add them to the pirate factions LP stores, this will give people even more incentive to go hunting radar sites in all sec space. |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.18 14:24:00 -
[8] - Quote
Rigs on T3 defensive systems, have the rigs attached to the sub so when you swap subs it doesn't destroy the rigs mearly removes them along with the sub, so you can fit diff defensive subs with diff types of rigs, ie augmented shields/armour sub has T2 shield/armour rigs on you say swap the armour sub for a sub increasing reppers and have the ideal rig setup you choose earlier already on there, this saves wasting rigs when changing subs etc on T3s |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.19 16:09:00 -
[9] - Quote
FIX INSURANCE ON T2/T3 ships already, most flying T2 or T3 ships simply dont bother because of how f**ked up worthless the insurance is on them, hell relook at insurance all over again after you added extra mineral requirements to all ship builds that are not reclaimable on reprocessing a hull. also fix insurance on damn faction ships, they cost a HELL of a lot more than the insurance would indicate they are worth....
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Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.20 02:19:00 -
[10] - Quote
Think one thing I'd like to see added maybe to one of the sub on a proteus and legion is "5% chance per level of reversing the flow of energy destabalisers/vampires" max chance of it reversing being 25% at level 5 sub skillwhen a neut or nos is applied, nothing stopping hostile from switching off said nos/neut and reapplying with a generaly 75% chance of the energy flow reversal not happening :)
Biggest weakness of both amarr and gall boats is cap neuting/nos (well besides the general speeds being armour tanked ofc) :) |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.21 04:04:00 -
[11] - Quote
Fix npc drones already, they STILL dont have a loot table from when you nerfed them a while back, drone exploration sites are garbage and not worth running (seriously ccp, look at your own statistics internaly on combat exploration plex's and I'm willing to bet their one of the least run if not THE least run plex in game currently) Put drone goo back but just nerf what players get from refining it, we know why you took drone goo out in first place, and doubt anyone will argue it wasn't needed especialy in regards to the drone lands, you fixed a little on it over a year ago and haven't since done anything further on it....
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Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.21 16:03:00 -
[12] - Quote
Give freighters ONE lowslot so the pilots can at least fit a damn DCU lol, atm the hulls have no resists and might as well be wet tissue, also opens the posibilty of fitting something like nanofibers etc :) Either that or just build the damn DCU II resists into the freighters if you dont want to add just 1 low slot. |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.21 16:16:00 -
[13] - Quote
Cavalira wrote:Blastcaps Madullier wrote:Give freighters ONE lowslot so the pilots can at least fit a damn DCU lol, atm the hulls have no resists and might as well be wet tissue, also opens the posibilty of fitting something like nanofibers etc :) Either that or just build the damn DCU II resists into the freighters if you dont want to add just 1 low slot. Do that, but remove Hull hp, so a DCU tanked freighter have the same hp as the current non-dcu'd freighter. This will make it easier to gank ******** cargoexpanding freighters.
actualy just fitting a cargo expander would seriously weaken the EHP anyways, and the idea is only to incorperate the DCU resists into the hull of the freighter/JF only if ccp dont want to add a lowslot, and if a freighter fits a nano that also weakens the EHP as well
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Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.22 22:01:00 -
[14] - Quote
FIX THE DRAKES DAMN SPEED, why the hell is the drake which is shield tanked as slow as a armour tanked hurricane? every other shield tanked ship in the game fast as hell (sub BS) drake .... is it carrying round 4 1600mm plates built into the hull ontop of the shields we don't know about? are medium ab and MWDs on them that thrust inefficent that it gives the equivalent of a FRIGATE ab/mwd on a BC??? |

Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
100
|
Posted - 2013.07.31 22:21:00 -
[15] - Quote
When A tech 3 cruiser gets destroyed have the subs have a chance to drop, their NOT like rigs and fixed into the ship, so allow them to drop as loot same as anything else on the ship destroyed.
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